There have been a few interesting Sim City-inflected hybrid games, combining city-building elements with parts of other games. In recent months, Lexiv spliced Sim City and Scrabble to surprisingly enjoyable effect. Prior to that, City Rain and Megalopolis offered puzzler gameplay with some city/landscape management flourishes. Now we have MegaCity.
Like the other games I’ve mentioned, MegaCity is more a puzzle game than a sim. You are presented with a grid of empty grass squares in which to place buildings. You can’t choose your buildings; they’re queued up in a randomly assigned order to the left of the screen. Each game starts with five houses at the top of the queue, but after that it’s anyone’s guess.
The idea is to gain a certain number of points along the leftmost edge of the grid. In the first few minutes the target will be four points, but this increases as you progress. When you reach the target number of points, that column will slide off the screen and a new one will appear to the right. This is how you gain more space to build and avoid filling up the grid – which would be game over.
It definitely has a 'SimCity on the Super Nintendo' look to it
The key buildings are the residential ones – houses and apartments – as only these can generate the points you need. They can’t do it alone, though. Other types of buildings have effects on the spaces around themselves, causing any residential tiles to either generate or lose points. Some buildings, like landfills, only have negative effects and have to be kept out of the way. Some, like hospitals, have only good effects. Others have bits of both. Each building has its own pattern for the effect it has around it.
This probably sounds very confusing, but once you sit and play it, it’s quite simple. Like many puzzle games, simple doesn’t mean easy. The queue of randomly selected buildings reminds me of Tetris and, like Tetris, the luck of the draw can ruin your game. Many times I’ve had a pretty good run, then found myself drawing nothing but landfills and factories from the queue when all I want is a single house. And that’s that: game over.
Blue = good effects, red = bad effects. Colour coded for kiddies of all ages, or something.
Aside from this main mode, where the main aim seems to be to get a high score, there are also challenge modes. I haven’t managed to pass even the easiest one, but they at least mix up the gameplay. The challenge modes place certain buildings on the grid before you start, and always give you the same tiles in the same order. It’s not entirely clear what the aim is though, and the game itself doesn’t tell you. These modes certainly add variety, but it’s hard to enjoy them when you don’t know what you’re meant to be aiming for.
I recommend MegaCity, but not without reservation. It’s very much a puzzle game rather than a city management game, though it does have some SimCity touches in the way buildings affect each other. It’s easy to learn and addictive, but the main mode gets repetitive after a while, particularly when you have to keep restarting because you happened to draw some bad buildings. The challenge modes could alleviate that, but instead they’re just confusing.
Not a game that will keep you playing for weeks, but a lot of fun for a little while, and there’s nothing else quite like it. Well worth 80 Microsoft points – just don’t expect perfection.