It’s true, it has been approximately the half-life of argon since I last updated anything on the written (and original!) incarnation of the Indie Ocean.
Basically, I always feel pretty drained when I get home from a hard day sculpting pancake statues, draining canals with a straw, or whatever it is I do for a living right now. I can record and edit a video in typically under an hour, then leave it to render while I do something else. A written review, on the other hand, generally takes 3-4 hours to write, edit, format and post.
Having said that, I prefer doing the written stuff. I enjoy it more and find it more satisfying. Dare I say I think I’m also better at it. So the upshot of all this is that I’m going to try and knuckle down to a review every couple of weeks. Chances are, it’ll be whatever I’ve been playing lately, so it’s likely to be a combination of PC indies, console indies, (real) roguelikes, and occasionally mobile ports of board games. In your face, consistency!
Do I have any particular games lined up? Why yes; yes I do. Look out for Shipwreck; at long last the first real Zelda-alike on Xbox Live Indie Games (previously the closest we had was FenackStory which got an A for good intentions, a C for execution, and a kick in the face for length).
Continuing with the Zelda-apeing theme, you can also expect to catch a fleeting, sasquatch-like glimpse of some degree of comment about Lenna’s Inception, a quasi-procedural-ish action adventure game which uses visual assets that are different from, but strikingly reminiscent of, Link’s Awakening on the Game Boy.
The gist here is that the written Indie Ocean is back in business, and if that means reviewing WazHack 75 times and posting rambles about how much I didn’t hate the ending of Mass Effect 3, then so be it. (Don’t worry, that was a lie. Except the bit about Mass Effect.)
See you soon, indie investigators. …Indiegators– Indievestig— Whatever.